Week 7: Preparing for Players
What's up readers! This week we've been continuing to prepare Double Dare Derby's Alpha prototype. This includes updating our level design, importing new assets, and refining our mechanics. Let's hear more about them!
New Character Model 🐀
Our art team has completed a new character model along with updated animations. These changes help make the character movement look more like skating and showcases what the player is actually doing during interactions. Here is a sneak peak:


Updated UI 👀
We have been refining our UI to better communicate the current player state and game state. We've added the redesigned adrenaline meters, power up elements, speed line boosts, and a few changes to the existing elements. We're still explore and testing ways to better communicate what's going on, such as in the tutorial.



Level Changes 🗺️
The map has increased in size! Players still spawn at different ends of the map and make their way to the crown in the center. However, this time, we placed more ramps and elevated heights to add more variety to the level. Gems and trashcans with power ups are scattered throughout.

Week 6 Progress (6/26 - 7/02)
✔️New Sound Effects and Assets
✔️Refining Interactive Items
✔️️Updating Visual Feedback
Get Double Dare Derby
Double Dare Derby
2v2 Split-Screen Roller Derby Mayhem
Status | In development |
Authors | Roller Derby Studios, ppend, alexlewis9, mariimao, yyutiw, scaredyrat, junbtww, Griffin, Albeanoo, Justin Bates |
Genre | Action |
Tags | 3D, Indie, Multiplayer, Short, Unity |
More posts
- Week 6: Ready, Set, Ramp Up!7 days ago
- Week 5: Sharing the Fun9 days ago
- Week 4: Diving Into Chaos21 days ago
- Week 3: Fighting for the Tin Crown27 days ago
- Week 2: Rewriting the Rules of the Race35 days ago
- Week 1: Unleashing Rebel Spirit!42 days ago
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